Scales of Justice
The blessing of Morning has made the grace of Bahamut shine upon the party, giving them a bit of extra luck and a bit of extra inspiration when they need it most. Each character has a pool of Action Points. When you gain a level, your pool of action points is set equal to 5+(1/2 your level, rounded down.) So 5th level characters start with 7 action points.
Action Points can be used for the following effects:
- You may spend an Action Point to gain +1d6 on any d20 roll, BEFORE the DM tells you the result.
- You may spend an Action Point to activate a class ability that may only be used a certain amount of times per day. Examples: Paladin's Smite, Monk's Stunning Fist, Cleric's Turning, Bard's Music, Barbarian's Rage, or Druid's Wild Shape.
- You may spend an Action Point to delay death for a single round. If at the end of that round you are still below -9, you die. You may not spend an additional Action Point to delay death more than one round. (This is an immediate action.)
- You may spend Action Points to gain Experience Points. When spent in this way, you gain (25 * Your Current Level) XP for each Action Point spent. This may only be done if you are about to gain a level, or if spending the points would cause you to gain a level. You may only use enough to bring you up to the next level; any excess points are lost.
The blessing of Lumin:
- You may spend an Action Point to re-roll a hit point die roll when gaining a level.
- If you are below half hit points, you may spend an Action Point to gain a Second Wind. This restores 25% of your maximum hit points to your current total. (This is a swift action, usable once per encounter.)
- When using an Action Point to add to a d20 roll, you may roll 2d6 and pick the highest.
- A character can spend 1 action point as a free action to increase the effective caster level of one of his spells or powers by 2. He must decide whether or not to spend an action point in this manner before casting the spell.
- Spellcasters who prepare their spells in advance can spend 1 action point to recall any spell just cast. The spell can be cast again later with no effect on other prepared spells. This use of an action point is a free action and can only be done in the same round that the spell is cast. Spontaneous spellcasters such as sorcerers and bards can spend 1 action point to cast a spell without using one of their daily spell slots. This use of an action point is a free action and can only be done as the spell is being cast. Psions can manifest a power for free by spending an action point, but must still pay the power points for any augmentations.
- When using an Action Point to add to a d20 roll, you may roll 3d6 and pick the highest.
- Characters may spend an action point during their round to gain an extra move action that round (which can be used for move-equivalent actions.)
- Whenever a character rolls a critical threat, he may spend 1 action point to automatically confirm the critical hit.
- During any round in which a character takes a full attack action, he may spend 1 action point to make an extra attack at his highest base attack bonus. Action points may be used in this way with both melee and ranged attacks.